I craft moving experiences: virtual reality jetpack physics, diegetic interfaces, and tools for creativity.
In this Action-RTS VR title, engage with toys that have come to life by commanding the battle from above, or shrinking down to toy scale to fight. The game will be released in 2019.
As Lead Gameplay Programmer at Shadow Shrimp Studios, I created all of the unit AI, player-shrinking powers, diegetic UI interactions, and VR flying combat featured here. In addition, I implemented locomotion using my Moon Motion Toolkit and built the hex-based level creation tool.
I placed my collection of digital spacescapes into a VR art gallery, as an experiment to see many of my artworks "physically" for the first time.
Since then I've setup similar galleries for other artists, some including 3D sculptures. If you're an artist and you are interested in having your artwork available in a virtual art gallery with the locomotions of your choice, contact me and we can put it together.
My project has been setup to be reusable, so I can press more projects from it as a template. Additionally, locomotion and player functionality is provided by the Moon Motion Toolkit, allowing for detailed customization of movement schemes and smooth camera movement for portfolio recordings.