I craft moving experiences: virtual reality jetpack physics, diegetic interfaces, and tools for creativity.
In this Action-RTS VR title, engage with toys that have come to life by commanding the battle from above, or shrinking down to toy scale to fight. The completed game is under development.
As Lead Gameplay Programmer at Shadow Shrimp Studios, I created all of the unit AI, player-shrinking powers, diegetic UI interactions, and VR flying combat featured here. In addition, I implemented locomotion using my Moon Motion Toolkit and built the hex-based level creation tool.
My voyage into the virtual reality space began with a motion-controlled jetpack landing on the moon.
Fueled by the unique flying locomotion, One Giant Leap achieved 100% positive reviews in Early Access. This funded my pursuit of a virtual reality career.
The booster jet locomotion further inspired me to develop the open-source Moon Motion Toolkit, which modularizes jet physics, handles locomotion loadouts, provides player collision dynamics, and more. The goal of the toolkit is to create a standard for freedom of movement and locomotion customization.
Play The Moon Motion Zoneon Itch now to demo the toolkit! One Giant Leap is available on both Steam and Itch.
Project Mandelblot
Mandelblot explores a new medium for artistic expression in VR:
I placed my collection of digital spacescapes into a VR art gallery, as an experiment to see many of my artworks "physically" for the first time.
Since then I've setup similar galleries for other artists, some including 3D sculptures. If you're an artist and you are interested in having your artwork available in a virtual art gallery with the locomotions of your choice, contact me and we can put it together.
My project has been setup to be reusable, so I can press more projects from it as a template. Additionally, locomotion and player functionality is provided by the Moon Motion Toolkit, allowing for detailed customization of movement schemes and smooth camera movement for portfolio recordings.